Master Splicer is a Golem-specific anthem effect that, unlike many other anthems, helpfully brings along a token to boost. Master Splicer is a little more expensive than Blade Splicer, but it brings a 4/4 Golem along with it in return for the extra cost.
It's a great blocker the turn it comes down, and when it starts turning sideways, opponents trying to kill a first-striking Golem in combat will have to block with two substantial creatures and risk losing both to a combat trick or take a full 3 damage, which adds up quickly. Three points of power on a first-striking creatures is especially difficult to beat in combat, and an opponent is likely to spend more than a turn trying to stabilize the board. A 3/3 with first strike on turn three is huge in Limited. Have I convinced you yet that Splicers are great? Perhaps you need to see exactly which Splicers we'll see in Modern Masters 2017.įor players like myself who weren't around during New Phyrexia, Blade Splicer might be most familiar of the Splicers thanks to its perennial appearance in Magic Online cubes. Anyone facing down a Splicer and its accompanying token can either kill the larger, more powerful Golem in the hope that their opponent won't have any way to flicker, bounce, or otherwise make use of the leftover Splicer, or they can kill the Splicer to make the Golem slightly worse, but then they still have to deal with a pesky and larger 3/3. Splicers are great because they present your opponent with a difficult decision. Splicers are great because they're all about teamwork, each Splicer giving not only their own Golem, but all Golems, their ability of choice. Splicers are great because they give you two creatures for the price of one. If you're the one casting a Splicer, the second guest is always very welcome because Splicers and their Golem partners are great. That's a Splicer's plus-one, the guest they always bring to the party whether they're invited or not. With that in mind, I'm thrilled to announce the return of the Splicers in Modern Masters 2017 Edition. Two creatures for a single card are one of my favorite deals in Magic because they help build board advantage and task your opponent with keeping pace without burning through their resources.
Or mittens, which are basically shoes for your hands.Īnd, of course, creatures.
Though, to be honest, the only thing I can think of at this very moment are shoes.